On Challenge TV’s Videogame Nation recently I chatted with presenter Dan Maher about the challenges faced by studios when developing games for Virtual Reality platforms.

Videogame Nation is that rare thing on mainstream television: a show about video games.

Hosted by Inside Xbox co-host Dan Maher, Aoife Wilson and John Robertson, produced by Ginx TV and airing in the UK on Challenge TV, VGN celebrates games and gaming culture with a maturity and intellect that appeals to gamers and non-gamers alike.

In this week’s episode I speak with Dan about a pet subject of mine: virtual reality. We discuss the specific challenges that studios face when developing for VR platforms, and the role that mobile can play in VR’s future.

Here’s a clip from the show where Dan and I talk about the challenges, how mobile will be an invaluable on-ramp for VR, and get hands on with Kickstarter project prototype, Goblin VR.

Hardware is one of the challenges faced by developers – platform fragmentation is already real – and so is grammar: a successful VR experience is not simply a case of lifting traditional a game and dumping it into a pair of virtual reality goggles. The fact is that developers don’t know what works yet; it’s frontier-land all over again which makes VR development a very exciting – if very risky – arena for studios to be working in.

*** UPDATE: Since I wrote this story in early 2016 VGN has, after four series and much critical acclaim, used up all of its credits – much to the disillusionment of gamers all over the internet. Fear not: without too much searching you can still find pretty much every episode of Videogame Nation on YouTube.