Posts tagged Gadgets
Well, I have now fully grabbed the reigns of its Inspect-a-Gadget column, where my remit will be regular stories covering where emerging technology and business IT intersect. Or, less elegantly, what the latest gadgets and consumer tech mean for the workplace.
Among my recent stories there, I have looked at how the all-new Bluetooth 5 standard ups the ante for the Internet of Things, got an early hands-on with the QWERTY-equipped BlackBerry KEYone smartphone, and visited London Tech Week to meet a UK startup that claims to have cracked Siri for the office:
Earlier this week, I began looking at some new entries to Gartner Hype Cycle for Emerging Technologies 2017.
This week I appeared on BBC1’s The One Show sharing advice on how parents can help their children to develop healthy habits when using smartphones and tablets.
I’m a dad, and like most parents, I feel as if I’m making it up as I go along – which, of course, I am. How I introduce my children to technology is no exception.
Understanding a little about how children develop, what their needs are at different ages, and how easily influenced they are by adults around them, can all help make sure that children – and their parents – have a happy relationship with gadgets.
Technology offers amazing opportunities but, for me, the old adage that ‘too much of a good thing is a bad thing’ stands as true with smartphones and tablets as it does with anything else.
The One Show is on BBC1 at 7pm most evenings, viewers in the UK with a television licence can watch here.
It’s London Tech Week 2017 and all week I’m fronting Tech TV, the festival’s official broadcast channel.
Based at London Tech Week’s flagship event, TechXLR8, I am interviewing inspiring industry leaders, getting hands-on with some cutting-edge tech and…
…watching people fly around in jetpacks:
Richard Browning, the founder of Gravity, built the rocket man suit with the help of friends over eighteen months and is already a world record holder with it. Richard spoke live on the main stage at #LTW before heading outside and giving us a demo.
Now in its fourth year, London Tech Week showcases the capital’s bustling technology scene, bringing together cutting-edge developments in 5G, VR and AR, AI and Machine Learning, Connected and Driverless Cars, and more.
My feature on how to secure your Amazon Echo was published in TechRadar last week. Here is my take on why securing these intelligent home hubs is of vital importance.
Buttons are obsolete. Simply by conversing with my Alexa I can control my central heating and the lighting around my house and garden; I can buy products with my voice, check my personal calendar, set alarms or reminders, update my things to do list, read my favourite book or play any song, album or playlist on Spotify. With my voice.
Hear no Evil
The convenience this offers is staggering and, in a little over three months since I plugged it in and powered it on, my Amazon Echo has already changed many behaviours in our household. For the better? I think so. However…
With convenience comes compromise, especially when it comes to security. We should never be blinded by the utility of any new piece of technology.
I made one mistake in extolling the virtues of our Amazon Echo above. You see, all of these amazing things and more can be commanded not only with my voice, they can be asked by anybody’s voice.
Voice Recognition versus Speech Recognition
While Alexa has enviable speech recognition – the ability to understand and interpret natural language input by speech – she has yet to learn the skill of voice recognition. Often confused, voice recognition is the ability to uniquely distinguish between different people’s voices by analysing physical and behavioural characteristics.
With voice recognition Alexa would know whether it was me (ie authorised) ordering that Nintendo Switch console from Amazon Prime, or if it was my Mario Kart-loving daughter trying her luck (sorry, denied). Did I just ask Alexa for a 2am alarm call or was somebody outside my living room window attempting to play a prank?
Amazon has no plans to introduce voice recognition into the Amazon Echo just yet. Nevertheless, there are steps that Echo owners can take to make sure they enjoy the convenience of a virtual assistant without the worry of being woken up by a 2am prank alarm call.
Pop over to TechRadar to read my 8 top tips to lock down your Alexa.
Among the topics I cover in this series of Rip Off Britain: Live on BBC1 is speech recognition. In Tuesday’s show I went to Liverpool to investigate how viewers are talking to their tech to help make their everyday lives easier.
According to researchers at Stanford University we can talk three times faster – and with 20% more accuracy – than we can type or swipe on a mobile phone.
Proof that it’s good to talk, right?
It was no surprise, however, to find that many I spoke with were initially sceptical about the effectiveness of speech recognition. But I had a hunch that their lack of confidence was misplaced, with judgements on poor comprehension based on older generations of the technology.
Our day of filming in and around Liverpool proved my point: I found that Apple’s intelligent personal assistant Siri was better than even I was at comprehending commands, irrespective of accent or background noise.
Speech recognition technology – and Siri is far from the only or even the best example at present – has now reached a level of useful maturity. What is needed next to help more to benefit from it is further accessibility and behavioural change.
In the main Rip Off Britain series in September I also took a look at how voice biometrics are being used by major service providers as an authentication factor to make logins to our online accounts safer, simpler and more secure.
Check out further clips from this series of Rip Off Britain here on the BBC website.
A challenge as a technology journalist is making sure more complex material remains accessible to your audience without compromising accuracy. With a daily UK readership of 1.895 million the Metro newspaper’s audience is broader than most, so when writing here I’m at pains to check that I’m maintaining clarity without sacrificing substance.
An example: faced with an assignment on Digital-to-Analogue Converters for this week’s Connect section of the paper I pitched hard with my editor to include an introductory paragraph to give some background. The format doesn’t normally allow for this, and even though we knew we would lose word-count elsewhere in the piece she agreed. It was the right decision.
A bit more about DACs:
A DAC or Digital-to-Analogue Converter takes the 0s and 1s from your digital music source – a CD, mp3 or Spotify stream for example – and pumps out the analogue signal necessary for speakers, subwoofers and headphones to function*. You’ll find them in phones, PCs, TVs, DVDs, games consoles, even digital radios – anything that plays audio from a digital source.
While this sounds like it should be a consistent digital activity there is variation in the specification of DACs which can result in audio quality differences. Bluntly, the DACs integrated into our devices may not be making the most of the audio source, particular if from high-resolution or lossless audio formats.
That’s where an external DAC comes into play, squeezing as much detail as possible from good quality digital audio files. They can also add some extra power to the output too – I for one find the volume on my Apple iPhone 6 Plus a little too soft when on the train, tube or in other noisy environments. There is additional significance here for iPhone owners given that Apple has pulled the plug on the ubiquitous 3.5 mm headphone jack in its newer phones – something these jack-equipped headphone amps can help to work around.
I did try to name the feature ‘What’s Up DAC?’ but my editor overruled me. A shame, but once again it was probably the right decision : )
* I was curious to discover whether purely digitally-driven speakers exist: it turns out they do in theory but are impractical for mass adoption – there are precious few resources online but here’s what Wikipedia has to say about them.
The convergence of car tech and consumer tech is something I’ve spoken and written about in the past, so when Channel 4 asked if I’d explain more to Mary Portas in her new show What Britain Buys I was only too happy to oblige.
Mary was particularly intrigued by the emergence of the dashcam as the must-have in-car accessory for 2016. That said, she was somewhat preoccupied with what happens when the camera faces into the car rather than out front – mercifully our own carpool karaoke didn’t make it into the final cut.
As I wrote in The Metro recently, dashboard-mounted cameras are quickly becoming a must-have accessory for safety-aware, litigation-conscious drivers. Dashcams record video in the event of a bump or prang (or even a malicious key-scrape) with some insurers offering owners lower premiums to counter so-called ‘crash for cash’ and ‘flash for cash‘ scams.
What Britain Buys with Mary Portas is produced by Sundog Pictures for Channel 4.
On Challenge TV’s Videogame Nation recently I chatted with presenter Dan Maher about the challenges faced by studios when developing games for Virtual Reality platforms.
Videogame Nation is that rare thing on mainstream television: a show about video games.
Hosted by Inside Xbox co-host Dan Maher, Aoife Wilson and John Robertson, produced by Ginx TV and airing in the UK on Challenge TV, VGN celebrates games and gaming culture with a maturity and intellect that appeals to gamers and non-gamers alike.
In this week’s episode I speak with Dan about a pet subject of mine: virtual reality. We discuss the specific challenges that studios face when developing for VR platforms, and the role that mobile can play in VR’s future.
Here’s a clip from the show where Dan and I talk about the challenges, how mobile will be an invaluable on-ramp for VR, and get hands on with Kickstarter project prototype, Goblin VR.
Hardware is one of the challenges faced by developers – platform fragmentation is already real – and so is grammar: a successful VR experience is not simply a case of lifting traditional a game and dumping it into a pair of virtual reality goggles. The fact is that developers don’t know what works yet; it’s frontier-land all over again which makes VR development a very exciting – if very risky – arena for studios to be working in.
*** UPDATE: Since I wrote this story in early 2016 VGN has, after four series and much critical acclaim, used up all of its credits – much to the disillusionment of gamers all over the internet. Fear not: without too much searching you can still find pretty much every episode of Videogame Nation on YouTube.