Posts tagged Gaming
It’s a familiar tale: any time I once made to play Metal Gear Solid, Pro Evolution Soccer or PaRappa the Rapper has long since been eroded by the glamours of parenthood and an erratic work schedule. Mario Kart Wii still gets spun up, as much of an occasional treat for me as it is for my kids.
I am the ‘lapsed gamer’.
But I do still play games. Armed with my smartphone or tablet, pocket puzzlers like the stunning Monument Valley, gory graphic novel epics such as The Walking Dead or riddlers including Mr Robot help ensure that train platform dead-time can still be game-time.
I’ve yet to tire of exploring new places with Pokémon Go, and I stand firm that the Swift Playgrounds lessons are every bit as satisfying as a good Sudoku puzzle – plus I get to learn a valuable skill.
I am the ‘on-the-go gamer’. Living the smartphone gaming dream I am part of the fastest area of revenue growth in the games industry.
So, when Nintendo formally announced its latest console last Friday I wondered if it was an attempt to appeal to gamers like me.
Nintendo Switch is a hybrid tablet/TV games console, as comfortable in your hands as it is hooked up to your television. Accompanying the hardware is a strong first year line-up of titles including new the Zelda Breath of the Wild and Super Mario Odyssey adventures.
But the big question is whether Nintendo has given itself enough of a fighting chance with the Switch to emerge from the shadow of the debacle that was the Wii U, to overcome the console behemoths that are Microsoft and Sony, and to take on the smartphone gaming market.
That was the topic of the story I wrote this week for Mobile World Live: “Will Nintendo fanboys make the Switch?”.
After going hands on with the Nintendo Switch at the London launch event, including playing the new fun fighting game Arms, I headed over to BBC Broadcasting House to report back for two live spots with the BBC News Channel and BBC World News:
On Challenge TV’s Videogame Nation recently I chatted with presenter Dan Maher about the challenges faced by studios when developing games for Virtual Reality platforms.
Videogame Nation is that rare thing on mainstream television: a show about video games.
Hosted by Inside Xbox co-host Dan Maher, Aoife Wilson and John Robertson, produced by Ginx TV and airing in the UK on Challenge TV, VGN celebrates games and gaming culture with a maturity and intellect that appeals to gamers and non-gamers alike.
In this week’s episode I speak with Dan about a pet subject of mine: virtual reality. We discuss the specific challenges that studios face when developing for VR platforms, and the role that mobile can play in VR’s future.
Here’s a clip from the show where Dan and I talk about the challenges, how mobile will be an invaluable on-ramp for VR, and get hands on with Kickstarter project prototype, Goblin VR.
Hardware is one of the challenges faced by developers – platform fragmentation is already real – and so is grammar: a successful VR experience is not simply a case of lifting traditional a game and dumping it into a pair of virtual reality goggles. The fact is that developers don’t know what works yet; it’s frontier-land all over again which makes VR development a very exciting – if very risky – arena for studios to be working in.
*** UPDATE: Since I wrote this story in early 2016 VGN has, after four series and much critical acclaim, used up all of its credits – much to the disillusionment of gamers all over the internet. Fear not: without too much searching you can still find pretty much every episode of Videogame Nation on YouTube.